Review - Donkey Kong 64 (N64)


Developer: Rare
Publisher: Nintendo
Year: 1999
Fun Fact: sold over 5 million copies worldwide

DK64 is a game that immediately invites several comparisons. First off, how does it compare to Super Mario 64, released three years earlier? Second, how does it compare to Rare’s Banjo-Kazooie, an N64 3D platformer released by Rare in 1998? And finally, and perhaps most importantly, how does it compare to Donkey Kong Country, DK64’s prequel on the Super NES? Unfortunately, DK64 falls short when compared to each and all of these games.

Read the rest of the Review:

The entire Donkey Kong Country series is obviously Rare’s take on Super Mario, and DK64 clearly uses a modified version of the Super Mario 64 engine. Perhaps by ‘modified’ I really mean ‘mangled’. For reasons I can’t fathom, almost any object that’s more than, say, 10 feet away is invisible. Take another step toward it and *pop* there it is. This was not an issue in SM64, a game that, unlike DK64, did not use the N64 expansion pak, let alone require it, as DK64 does. Second, the controls are very floaty. Mario controlled perfectly and he moved quickly in his 64 game. DK and his partners float slowly through the air when they jump. They take a long time to land, even though most of them can’t jump anywhere near as far or high as Mario.

Banjo-Kazooie was a very creative game, with manic enemies and cheesy, yet distinct humor. Its motifs were unique but something about the feel of the game invoked memories of Donkey Kong Country. No wonder, as the DKC creative team was largely responsible for its development. Unfortunately, DK64 was created by another team within Rare. Oops! It shows, too, as any consistencies between DKC and DK64 are merely forced, like the occasional mine cart race or the occasional Kremling.

So how does DK64 rate on its own merits? When not compared to anything, DK64 can be viewed as pretty good but only in small doses. DK64 is a ridiculous collectathon and this sort of gameplay wears away at enthusiasm and energy. You must alternate between five different apes/monkeys. On many occasions you will see an item but can’t pick it up because you’re NOT THE RIGHT MONKEY. So you have to travel far away and switch to the other ape and return to that area. This is ridiculous as most of these items have nothing to do with a unique skill related to each monkey.

The levels are huge and semi-interesting but fail to invoke the sense of wonder that SM64 accomplishes. And exploring these areas is basically a chore unless you happen to be controlling Diddy Kong. This game seems to have all the pieces available but put in the wrong place. If you’re obsessed with 3D platformers or Mario/Donkey Kong you should check it out but only in small doses. And only after you’ve played through SM64, Super Mario Sunshine, Super Mario Galaxy, Banjo-Kazooie and so on.

Grade: C+
Personal conclusion: Pretty disappointing!

-Matt

3 Responses to “Review - Donkey Kong 64 (N64)”

  1. Ouch. I can certainly see where you’re coming from, but personally I found the game to be enjoyable despite whatever shortcomings it had. Besides wondering where the heck Dixie Kong ran off to (or why DK wasn’t the ‘big guy’ anymore), at the time, the want for platform games on the N64 was great and I think DK64 provided enough to satisfy that. I have to say that the mini game where you had to play the original Donkey Kong was daunting (only because I suck at that game), and yes, some of the character changing aspects were frustrating, but at the same time it was an interesting challenge. I agree, if you’re a DK fan, or a Diddy fan for that matter, so you may learn why we must suffer with his recovery move in Smash Bros. Brawl, this game is worth a try. There are certainly worse platform games out there, I think, especially since most DK games now are all about hitting bongos. Plus the cartridge was banana yellow! :)

  2. Hello and thanks for your comment. You’re right, there are hundreds of platformers worse than this game and I proudly display this game on my Magic Shelf of Games. However, when comparing it to the other games I mention in the review, all presumably deserving of A grades, DK64 isn’t nearly as good so that’s how it ended up with that grade. As an amateur reviewer, no one is holding a gun against my head so the fact that I played through the whole thing (which took me a long time) shows that it’s a worthwhile game to some degree. Thanks.

  3. I agree somewhat from what I remember playing, however compared to SM64 the game did lack in comparison. I did enjoy the large amount of content the game had to offer however but it was very hard to finish the entire game for me.

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